37.- In jump neutral, he has CLSN in his entire body, but in back/forward jump, only to knee. 35.- Invulnerability in most landing states. He parried ALL my Violent Ken`s KuzuryuuReppa. The latest versions of the engine now use the SDL library. It is written in C and originally used the Allegro library. Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. 32.- Misses Tatsumaki Gorasen in corner.ģ3.- If you fail Shungokusatsu, produces a EnvShake. M.U.G.E.N (also known simply as MUGEN) is a freeware 2D fighting game engine designed by Elecbytecitation needed. Okay, this is the throw intent, but just bug me. 31.- b/f +a+x far from p2 has a too big red clsn. 29.- In general, low damage in all attacks.ģ0.- Projectile vs Projectile don´t impact each other. 28.- He becomes invincible in most supers. 27.- Shinkuu Tatsumaki Gorasen has a EnvShake, and that don´t go with the attack sense. 26.- Air Raid has a ridiculous hard command, deals less damage than a lvl.1 super, and has a animation who doesnt make sense for Gouken. 25.- Focus attack has a funny sound, doesnt fit in the move. Feedback: 1.- Big Portrait is too big, is misaligned and bad cropped. Two 3D-rendered characters with AI patches added to them fight each other in a 3D rendered stage. 24.- Misogi, most FX is misaligned, plays a fire sound that doesn´t fit, wrong pausetimes. Dragon is one of my top favorite Mugen characters and this just adds to the awesomeness. 22.- Shinkuu Tatsumaki Gorasen (air) has no veladd in the first stages of the downing animation.Ģ3.- Shinkuu Tatsumaki Gorasen`s dust follow and appears in the AIR. 21.- HadouReppa final proj has shadow when hits the enemy. They deals less damage than z version, and z version do both x and y versions at same time. 20.- Tell me why I should use GoHadouKen x or y versions. Has bad timings in anim, and p2 gets wrong animation. 17.- ShoryuReppa has bad timings in general and pausetime in the final hit 18.- ShinShoryuken also has no veladd in the downing animation, super BG is ridicolous, 19.- Shun gokusatsu doens´t fit in the character. 16.- Shinryuken has no veladd in the downing animation, this feels like Gouken is floating. 15.- GoHadouKen impact FX is way TOO BIG in the final ticks.Īnd for most of projectiles. 14.- Why ShoryuKen have start dust? No makes sense. 13.- If you do Denjin Hadouken close to oponnent, he don´t fall. 8.- No blue clsn in most projectiles 9.- Infinite priority on almost all attacks (if not ALL) 10.- No landing and jumping dust.ġ1.- Sometimes if you do a Denjin HadouKen close to opponent, it NEVER appears 12.- Denjin HadouKen Superpause is too long and don´t fit with the 'superbg' anim. 5.- He has NO REASON to act like Gouki (poses, attacks, etc) 6.- Why electric effect in stance? 7.- Some poor edited sprites. 2.- Sometimes his beard looks with wrong color, in some spots like standing lp, some falling states, air hp,etc, in palete 10 (start+x) 3.- Has A LOT of sprites with Gouki`s head or hair. Two 3D-rendered characters with AI patches added to them fight each other in a 3D rendered stage.įeedback: 1.- Big Portrait is too big, is misaligned and bad cropped. Dragon is one of my top favorite Mugen characters and this just adds to the awesomeness.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |